
#STARSECTOR CONSOLE COMMANDS NOT WORKING MOD#
Show local version info for failed update checks so you can check forum manuallyĬan launch directly to a forum thread from the mod list (removes an extra step)įixed a typo when listing mods that failed their update checkĬan summon a dialog in campaign to display update information (default key: V) Mod now warns the player if installed incorrectly instead of crashing the gameĪdded keyboard shortcuts to mod list in campaign pop-upĭisplay current page number when multiple pages of mods are present Minor text polish (proper verbs and pluralization) Version Checker now also checks if you are running the latest Starsector releaseĪdded "checkStarsectorVersion" to data/config/version/version_checker.jsonįixed parsing of remote JSON files with multiple #'s in a single line Now notifies the player if the Starsector update check fails Starsector updates until I update the repository after each patch) Only warns about Starsector update if remote version is newer, not justĪ different version than the one installed (it still won't warn about Reordered dialog options to match text orderĬhanges to Starsector game update notifications:

If an update check fails, the reason is now shown in the update dialog Local versions that are newer than the latest known are shown in cyan Updated to be compatible with Starsector 0.7a Only show remote version number if it differs from the local version No longer requires modifications to vmparams/bat/shell script to function Fixed spam if an update check failed with an unchecked exception Fixed comparison of multi-digit patch/RC numbers to single digit ones Mods that don't support Version Checker are now shown in the notificationĭialog along with their current version and a link to the forum's Mod Index Added RecheckVersions command (only if Console Commands mod is installed) Updated to be compatible with Starsector 0.8a Updated to be compatible with Starsector 0.9aĪdded support for "suppressVCUnsupported" tag in a mod's mod_info.jsonįixed crash when clicking forum links on some Linux distrosĭisabled Java URL caching (fixes a minor Bitbucket version file hosting issue) version fileĪdded an option that opens threads for all updatable mods in one clickįixed RecheckVersions command not updating the version info dialogįixed message spam when a user's connection drops during an update checkįixed Bitbucket connection issue (enabled TLS v1.2) When true, will open a mod's Nexus page instead of its forum thread, ID is an integer, and should be the mod ID in the Nexus mod page's URLĪdded "preferNexusLinks" to data/config/version/version_checker.json: Moved version file hosting from Bitbucket to GitHubĪdded "nexusModId" field to. Is there any way I can make Version Checker stop telling me it's unsupported? - Yes! Add the line "suppressVCUnsupported":true, to your mod's mod_info.json. version files will be loaded, no scripts will be run, nothing. If Version Checker isn't tagged in the launcher the game will act as if it wasn't even installed.
#STARSECTOR CONSOLE COMMANDS NOT WORKING DOWNLOAD#
Absolutely everything is done client-side no information is sent to any server aside from the initial download request. version file and compares it against your local mod. Is any data sent from my computer? - No, this mod is download only.ShowAI is hard to read, and might be scrapped entirely.ShowBounds works, except for a rendering bug with the main chunk when a hulk splits into pieces.

SpawnFleet and SetCommission have been temporarily disabled until I can update them for 0.9a.DebugDialogs worked in 0.8.1a, but had some bug I can't recall the specifics of (and you really don't want any bugs in something that injects itself into every dialog in the game).God, as stated, does not remove the invincibility buffs when toggled off.InfiniteFuel and InfiniteSupplies do not toggle off correctly.Here are the commands that have known issues:

I'd avoid using it entirely for the time being. There might have been a change to the vanilla AI to make them not target something they can't damage, in which case I'll have to do some tweaking to get it to work properly.Īnd just to warn you: the combat cheat commands were among the "half-finished features" I mentioned, and as a result the God command is broken in other ways, namely that the invincibility is not unapplied when god mode is toggled off in the dev version. The invincibility itself is implemented the same way that it was in prior versions.
